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Game marketing localization

Your campaign launches clean, on time, in every market

Loc & Capture is the final-mile production partner that owns the pipeline between translation and final asset shipping, so your team stays on creative and the launch never breaks

Launch clean in every market

Operations

· ERR diagnostics

Where launches break

Translation is not delivery. The final mile is where launches crack, and almost every break happens at one of these six joints

  • ERR_01

    Translation lands. Assets don't

    Localized files exist. Campaign-ready assets in the target languages do not. The LSP handed off, the agency moved on. The gap stays open.

  • ERR_02

    Markets drift from the core

    Regional builds wander off-brand. By launch, the same campaign reads three different ways across territories.

  • ERR_03

    Deadlines collide across timezones

    Tokyo asks at 02:00 Madrid. Madrid answers at 09:00 Tokyo. Drops wait for office hours that do not exist together.

  • ERR_04

    QC stays manual. Errors compound

    Spec mismatches, broken glyphs, wrong versions. Caught late, fixed hot, shipped tired. Most setups never see them coming until the launch does.

  • ERR_05

    Files break late. Fixes ship hot

    An asset breaks two hours before drop. The team scrambles. The launch still slips. Nobody documents the root cause.

  • ERR_06

    Creative teams lose focus to firefighting

    Senior designers debug subtitle timing instead of shaping the next campaign. The creative cost compounds invisibly.

What you get

· 2025, year-to-date numbers

Certainty your launch lands

1,852 launches
shipped clean last year for AAA publishers and the agencies behind them.
0 recalled
campaigns pulled from market last year. Zero.
1,795 bugs
surfaced by our QC pipeline last year. None of them reached a client launch.
25+ languages
we typically work in. We adapt to whatever markets your launch needs.
≤48h / ≤24h turnaround
standard, dropping to 24 hours when your launch cannot wait.
28 experts
working on your trailers, across the in-house team and specialist support.

≈5 launches every working day

That's one campaign drop finished, QC'd and shipped roughly every 96 minutes of the working day.

The final mile

The full pipeline from translation to launch

One partner for the whole production layer between your translators and your launch

01

Localized assembly

Every localized version assembled correctly, on brand, ready to ship.

02

Motion & video

Trailers and campaign video adapted per market without breaking continuity.

03

Quality control

Bugs caught and corrected upstream, before they ever reach your launch.

04

Final delivery

Every drop delivered clean, on time, in spec, across every market.

Get your pipeline covered

Built in-house

Built in-house to catch every error

Proprietary software that keeps quality high and turnaround fast

Quality control

Our proprietary QC system helps reviewers catch errors before final delivery.

  • TAUS Massively Multilingual Conference 2024, Innovator 1st Prize TAUS Innovator 1st Prize 2024
  • Process Innovation Challenge, 2nd Runner-up Process Innovation Runner-up
See fly.qc

Campaign automation

Automation for stadium and sport-tech campaign assets.

See LEDroom

After Effects · Photoshop

Custom Adobe tools

We build our own After Effects and Photoshop tools so the team produces faster, with fewer manual steps and fewer mistakes.

Daily drivers · No public release

Proof in production

Campaigns that shipped clean

AAA publishers and the agencies behind them trust us with the launches they cannot afford to get wrong

Electronic Arts · Localization Reel

EA Sports FC · LED wall production

Two campaigns we can share publicly. The rest of the catalogue spans years of AAA launches across every major publisher.

The studio

Global presence, with one obsession

Europe · Spain Japan

Teams in Spain (Europe) and Japan, working across timezones with a single obsession: your launch goes out clean. We do this because we love it. Passion is the part you cannot automate.

The gap we close

Most marketing teams have a gap between their language service provider and their creative agency: the final mile where translated content becomes finished, shipped assets. That is the part we own.

Assembly, motion, QC and delivery, handled by one partner with the asset history and institutional memory to keep continuity across every brief, every territory, every drop. You stay focused on creative; we make sure the pipeline does not break.

Our own products

Things we build for the love of it

Not just client work. We ship our own products too

Mobile app

Hiragana

Our mobile app for learning Japanese kana, born from the same obsession with Japan that runs through everything we make.

おんせん onsen

Want to see what we ship?

We will send our latest portfolio reel straight to your inbox

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Questions

Frequently asked

We are the final-mile production partner for game marketing localization. We own the pipeline between translation and final asset shipping (localized assembly, motion and video, quality control, and delivery) so your campaign launches clean, on time, in every market.

An LSP translates and a creative agency makes the idea. We cover the gap in between, turning translated content into finished, QC’d, shipped assets. That is exactly where multi-vendor setups usually break.

We typically work in 25+ languages, but there is no ceiling. We adapt to whatever markets your launch needs.

Standard turnaround is 48 hours, dropping to 24 hours when a launch cannot wait.

We operate from Spain (Madrid and Alicante) and Japan, giving cross-timezone coverage so emergency drops do not wait for office hours.

Engage

Launch clean in every market

Tell us about your campaign and we will tell you exactly how we cover the final mile

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